Hana Curk

mobile & frontend dev

hello, I'm

Hana

App developer

Swift, Flutter, Unity & modern web.

about

Mobile developer,
based in Ljubljana, Slovenia

I studied at Faculty of Computer and information sciences, where I gained a lot of technical knowledge and practical experiences. While studying I also worked on personal projects and some student jobs in the field of computer science. I developed a few websites, some using wordpress and some with react, nextjs or just vanilla js. After college I was working as a mobile developer for almost 4 years. I gained a lot of experience with product oriented work and working with a team.

tools

Technologies

Swift

Swift

Native iOS

Flutter

Flutter

Cross-platform

Unity

Unity

Cross-platform & Games

Web

Web

React, Next.js

work

Projects

View on App Store

Speech Blubs is a speech development app for children, designed to support early language learning through interactive exercises and video modeling.

My role

iOS Developer (Swift)

Responsibilities

  • Built and maintained production iOS features
  • Implemented UI screens and user flows
  • Implemented subscription and premium content flows
  • Integrated backend APIs
  • Contributed to feature releases and bug fixes
  • Participated in App Store releases and maintenance

Tech stack

Swift, UIKit/SwiftUI, REST APIs, Cross-platform deployment

View on App Store

Speech Blubs Pro is a professional version of the Speech Blubs app designed for therapists and educators.

My role

Mobile Developer (Flutter)

Responsibilities

  • Developed cross-platform features using Flutter
  • Built and maintained UI components
  • Collaborated with backend and product teams
  • Ensured stable production releases

Tech stack

Flutter, Dart, REST APIs, App Store deployment

View on App Store

Nimi Adventures is an interactive educational game designed to engage children in playful learning experiences.

My role

Unity Developer

Responsibilities

  • Implemented core gameplay systems
  • Built interactive UI elements
  • Implemented subscription and premium content flows
  • Integrated app navigation and progression logic
  • Contributed to production-ready builds
  • Collaborated with designers and product managers

Tech stack

Unity, C#, Mobile optimization, App Store deployment

View on GitHub

CycleTracker is a period-tracking app designed around the different phases of the menstrual cycle. I originally wanted a desktop app that could give me suggestions for each phase, then turned it into a native iOS experience.

What I built

  • Designed the concept and UI — phase-colored themes, custom SwiftUI blob characters with expressions.
  • Built phase-aware content system with daily quotes, suggestions, food and recipe recommendations loaded from a local JSON
  • Implemented cycle phase calculations and calendar view with connected period day indicators
  • Persisted all cycle data locally with SwiftData, structured for future CloudKit sync across iPhone and Mac

Tech stack

Swift, SwiftUI, Warp (AI-assisted code generation), Claude (UI design & content)

CycleTracker home screen
CycleTracker calendar and cycle overview
CycleTracker phase tips and suggestions

let's talk

Connect

Open to new opportunities and interesting projects.